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VR audio startup Dysonics closes Series A led by Intel Capital

Posted By on October 25, 2016 in Written Content | 0 comments

VR audio startup Dysonics closes Series A led by Intel Capital

If you had the chance to watch the second episode of the new season of Black Mirror, you wont take much convincing when people tell you how important realistic 3D audio is to immersing you in a virtual reality/mixed reality experience.

Dysonics is a startupin the VR audio space looking to build the hardware and software workflows that give VR content creators high-fidelity solutions to bringing top-notch audio into their content.

Today, the companyclosed aSeries A investment led by Intel Capital with participation from RawahPartners.The investment was sharedas part of a broader Intel Capital announcementdisclosing $38 million in new investments across 12 frontier tech companies including Dysonics. The amount of funding for this specific investmentnot disclosed.The company had previouslyraised a $750k seed round in 2012 from Rawah to get the company up and running.

Dysonics has a few products out right now, including a head-tracking system called RondoMotion, aimed at bringing head-tracked 360 audio to regular headphones and RondoMic, a high-fidelity all-in-one microphone array capture system.

Right now, the company is working with LA-based Radiant Images to handle rentals of the RondoMic.The RondoMic is definitely a product geared towards professional use. First off, the thing is the size of a watermelon and has a carbon fiber shell so its pretty apparent that this device means serious business. Dysonics CTO Bob Dalton estimates the device would likely retailbetween $10,000and$20,000 if Dysonics began selling the device instead of just renting it.

As Dysonics grows, Dalton tells me its looking tolooking to grow its market potential outside of solely focusing on high-end professional users and embrace the high-end consumer markets with devices that come in different shapes and sizes but still producecompelling high-quality 360 audio capture.

Virtual reality audio is a bit of a wild space at the moment. Despite major presences from established audio giantslike Sennheiser and Dolby, there really havent been too many standards established.Dalton believes that Dysonics solutions areon-par or better than anything Dolby is doing.

With the high-end high-fidelity hardware the company is making, it would be easy to frame Dysonics as hardware company, but Dalton is wearywith that classification. The real growth potential for the company is with its end-to-end VR audio solution. Rondo360 is an application and set of plug-ins that works across digital audio workstations to process binaural audio and make handling 360 audio much more seamless.The system is agnostic to your channel configurations or hardware, meaning it plays nice with most peoples go-to setups.

The world of VR audio is pretty fragmented at the moment, Dalton told me. The market is kind of open to new solutions that can solve a lot of these problemsin terms of the overall fidelity, the realism of the experience, the distribution of the content and the performance on the playback side.

Read more: https://techcrunch.com/2016/10/24/vr-audio-startup-dysonics-closes-series-a-led-by-intel-capital/